Statements entered in the main body of a script (outside of functions) are executed when a design is deployed and when control scripts are updated in a running design.Lua support is not compiled in by default but must be enabled by the CMake build option -DURHO3DLUA1. Clicking the yellow bar allows the script to be updated without having to redeploy the design or interrupting audio. Lua scripting in Urho3D has its dedicated LuaScript subsystem that must be instantiated before the scripting capabilities can be used. A yellow notification bar appears at the top of the Control Panel window alerting the user that code is out of sync with the running design. Code changes can be made in a control script without redeploying a design.For example, gives you access to the value of the Control assigned to input 1. Access to these objects is accomplished with the operator. Both the input and output objects are in arrays called Controls.Inputs and Controls.Outputs.EventHandlers can be attached to Control Input objects that are invoked when the value of the Control changes.When that Event takes place, the EventHandler is invoked. EventHandlers (functions) are attached to an Event.
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