This determines both the player to go first and the numbers to be played. To start the game, each player throws a single die. ![]() Red’s checkers move in the opposite direction.ĭuring the course of the game, a player who feels he has a sufficient advantage may propose doubling the stakes. Direction of movement of White’s checkers. The first player to bear off all of their checkers wins the gameįigure 2. The object of the game is to move all your checkers into your own home board and then bear them off. See our New to Backgammon collection of articles or take a free beginner Backgammon 101 class. A doubling cube, with the numerals 2, 4, 8, 16, 32, and 64 on its faces, is used to keep track of the current stake of the game.Įxplore more resources for new players. The initial arrangement of checkers is: two on each player’s twenty-four point, five on each player’s thirteen point, three on each player’s eight point, and five on each player’s six point.īoth players have their own pair of dice and a dice cup used for shaking. Each player has fifteen checkers of his own color. ![]() The outermost point is the twenty-four point, which is also the opponent’s one point. The points are numbered for either player starting in that player’s home board. ![]() A board with the checkers in their initial position.Īn alternate arrangement is the reverse of the one shown here, with the home board on the left and the outer board on the right.
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